If you want, I can convert this into a compact dev-spec doc with task breakdowns, asset budgets, and sprint milestones.

Furthermore, The Behemoth was not shy about porting their games. After the Xbox 360 success, they moved to PlayStation 3 (2010), then PC, then PS4, Switch, and even iOS. However—and here is the critical point—

For fans of side-scrolling beat ‘em ups, few names command as much respect as Castle Crashers . Developed by The Behemoth, this Xbox Live Arcade sensation defined couch co-op for an entire generation with its hand-drawn art, chunky hitboxes, and absurdist humor. For years, a persistent rumor has echoed across gaming forums: the existence of a port.