// Drift friction (The secret sauce) Vector2 forward = transform.up; Vector2 sideways = transform.right; float forwardVel = Vector2.Dot(rb.velocity, forward); float sidewaysVel = Vector2.Dot(rb.velocity, sideways);
: The "source code" for the other cars on the road that follow specific lanes and stop at lights. dr driving source code
currentSpeed = Mathf.Clamp(currentSpeed, 0, maxSpeed); rb.velocity = transform.forward * currentSpeed; // Drift friction (The secret sauce) Vector2 forward