Journeying In A World Of Npcs -v1.0- -nome- -
The cruel irony of is the mirror it holds up to the traveler.
This version closes the first chapter of the project. There will be no epic boss fight. No credits explosion. Just a bench somewhere, an NPC sitting next to you, and the faint sound of wind through low-poly trees. Journeying in a World of NPCs -v1.0- -Nome-
Nome’s design emphasizes three primary pillars: Routine, Reaction, and Reciprocity. The cruel irony of is the mirror it holds up to the traveler
Journeying here requires a new kind of map. an NPC sitting next to you