You can "produce" your own racing pieces by using the . This tool allows you to:
The game’s technical foundation, as detailed in various devlogs on itch.io, emphasizes physics-based car control. Recent updates like version 0.6.0 have introduced major optimizations, including rewriting large portions of the physics simulation in C++ to ensure that high-speed collisions and landings remain consistent and fair. Architecture Meets Adrenaline kodub polytrack