Mac Miller If You Really Wanna Party With Me ... Page
When he says, "If you really wanna party with me, you gotta let me be alone," he is setting a boundary. He is telling the listener, the label, and the fan: You think you want the wild, chaotic version of me. But to survive, I need the silence. Invite me to your rager, sure. But if you want me to show up mentally? Leave me in the back room. By myself.
A video or carousel of you and your friends at a concert, or a sunset clip with the song's outro playing. Option 2: The Reflective Quote (Best for Twitter/Threads) Mac Miller If You Really Wanna Party With Me ...
: This track is a key piece of evidence for the existence of a full-length collaboration album between Mac Miller and Madlib. While Madlib has confirmed the album's existence and his intent to finish it, "If You Really Wanna Party With Me" remains officially unreleased. 2. Lyrical Themes and Style When he says, "If you really wanna party
Mac died because he partied alone in the literal sense—physically isolated in his studio, ingesting counterfeit pills. The irony is devastating. He asked for solitude to protect his sobriety, but the disease of addiction weaponized that solitude against him. Invite me to your rager, sure
, the song features his signature dusty, jazz-influenced percussion and soul-sampled textures, providing a sophisticated backdrop for Miller’s evolving lyricism. The "Maclib" Mythos
The song's release in 2009 marked a significant time in Mac Miller's life, as he was transitioning from a teenage rapper to a rising star in the music industry. The track captures the essence of his early success and provides a glimpse into his growth as an artist.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.