Previously, Smithing was the only viable way to make money. v1.1.0.12734 didn’t nerf Smithing (you can still craft a two-handed javelin worth 80k), but it boosted Trade and Roguery income. Caravan profits were buffed by 15%, making the “merchant prince” playthrough viable without exploiting smithing stamina.
: This build addressed specific crashes related to loading saved games with active modules and refined internal code for future patches. mount blade ii bannerlord v11012734
v1.1.0.12734 is the internal build identifier for Patch v1.1.0 Mount & Blade II: Bannerlord Previously, Smithing was the only viable way to make money
The base prisoner limit for settlements was increased from 30 to 60, with wall level bonuses increased to 30 per level. : This build addressed specific crashes related to
because it resolved many "alpha-era" bugs that had persisted into the full release. However, some players still noted that despite the fixes, deeper systems like diplomacy and character relations felt "shallow" compared to what was promised. in this version, or do you need a on how to manage the new alley system?
Mount & Blade II: Bannerlord's historical influences are diverse and well-researched. The game's setting, the 14th-century medieval world, is meticulously crafted, with detailed environments, characters, and storylines inspired by historical events and figures. The game's portrayal of medieval society, including the complexities of feudalism, the role of chivalry, and the impact of the Black Death, demonstrates a deep understanding of the period.