// Ensures mobile and PC have identical no-scope math return spreadRecoveryCurve.Evaluate(Time.time - lastShotTime);
-- Touch events UserInputService.TouchStarted:Connect(function(touch, processed) if processed then return end touchStart = touch.Position end) new script for no scope arcade mobile and pc fix
fireButton.MouseButton1Click:Connect(FireWeapon) // Ensures mobile and PC have identical no-scope
“Tired of your shots not registering in No Scope Arcade? On mobile, it feels clunky. On PC, the scope drags. There’s a new script that fixes both.” it feels clunky. On PC