: This is currently the most popular and feature-rich tool. It supports selecting multiple emulators, custom LUA/TXT patches, and multi-disc games (up to 5 ISOs).
I tested five heavy-hitters on a PS4 Slim (9.00 FW) using the new converter.
: Not every game works perfectly. Some may suffer from black screens or graphical glitches. Always check the PS2 Classics Emulator Compatibility List before starting.
Even with the newest converters, not all PS2 games run well.
If you have a jailbroken PS4, the “new” converters are simply improved wrappers of the same PS2 emulator. They make the packaging process easier but don’t fundamentally change what runs well. For the best experience, check community compatibility lists before converting.
: This is currently the most popular choice. It was completely rewritten to include features like: Multi-Disc Support : Combine up to five ISOs into a single PKG for games like Star Ocean Custom Configurations
Ps2 To Ps4 Pkg: Converter New
: This is currently the most popular and feature-rich tool. It supports selecting multiple emulators, custom LUA/TXT patches, and multi-disc games (up to 5 ISOs).
I tested five heavy-hitters on a PS4 Slim (9.00 FW) using the new converter. ps2 to ps4 pkg converter new
: Not every game works perfectly. Some may suffer from black screens or graphical glitches. Always check the PS2 Classics Emulator Compatibility List before starting. : This is currently the most popular and feature-rich tool
Even with the newest converters, not all PS2 games run well. : Not every game works perfectly
If you have a jailbroken PS4, the “new” converters are simply improved wrappers of the same PS2 emulator. They make the packaging process easier but don’t fundamentally change what runs well. For the best experience, check community compatibility lists before converting.
: This is currently the most popular choice. It was completely rewritten to include features like: Multi-Disc Support : Combine up to five ISOs into a single PKG for games like Star Ocean Custom Configurations
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.