: Advanced fracturing based on vertex color maps for precise control over where a model breaks.
window to choose a style (e.g., Uniform, Radial, or Pivot-based) and set the desired number of shards. Defining Physics : Assign objects as Rigid Bodies (static or dynamic) or Fracture Bodies pulldownit maya
Pulldownit 6.5 for Maya gets neat new non-destructive workflow : Advanced fracturing based on vertex color maps