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for (int i = 0; i < currentVertices.Length; i++)
Previously, a tiny sedan could push a fully loaded dump truck because the mod simplified mass too aggressively. The patch introduces a . Now, a Smart car hitting a semi-truck at 60 mph will result in the Smart car crumpling realistically, rather than both vehicles flying away equally. simple car crash physics simulator mod patched
If you are using a version of the game that supports external files, the process is surprisingly straightforward: for (int i = 0; i < currentVertices
Simple Car Crash Physics Simulator is the ultimate "stress relief" app for automotive enthusiasts. By utilizing a , you transform a basic tech demo into a full-scale automotive playground. Whether you're recreatng high-speed highway accidents or testing the structural integrity of a 90s hatchback, the modded community ensures the fun never runs out. If you are using a version of the
: Unpack the mod into a folder of your choice (e.g., a "MyMods" folder on your SD card).
When the car hits something, we find the vertices closest to the impact point and push them inward.