Textures.ini — Portable

[TextureStreaming] ; General memory pool in kilobytes (KB) MemoryPoolSize = 524288 ; How many frames to wait before loading high-res versions FadeInDelay = 5 ; Force textures to stay loaded even off-screen LockedTextures = 0

It links the original game's texture "hashes" (unique identification codes) to the new HD image files stored on your device. textures.ini

Note: Only works in custom forks of Source Engine or Unity-based games. [TextureStreaming] ; General memory pool in kilobytes (KB)

[Hashing] algorithm = xxhash64 ignore_metadata = false consider the following best practices:

If you are implementing or maintaining a system that utilizes textures.ini , consider the following best practices: