Even if you succeed with your Survival Dice, the Threat Dice might introduce a complication (you open the door quietly, but drop your only canteen). This perfectly captures the show’s ethos: No good deed goes unpunished in the apocalypse.

Tonight, you can round up your friends on Zoom or around a kitchen table. You can load up the Searchable PDF. You can roll up a disgraced sheriff, a weary nurse, or a kid who grew up in the apocalypse. And when the first Walker presses its face against the window, you will hear the table go silent.

, the primary antagonists are often other humans, highlighting that the living are far more dangerous than the dead.

Roll 1d10. 1-3: Numb. You cannot gain Stress for 24 hours, but you also cannot help others. 4-6: Violent. Attack the nearest threat or innocent. 7-9: Run. Flee the situation, abandon allies. 10: Clarity. Remove 5 Stress, but gain a permanent Trauma (e.g., Nightmares, Distrust, Reckless).

You do not track individual bullets. You track a Supply Die for each resource type: