The mission proceeded with Malakai using his shadow magic to sneak into the village, while Elara created illusions to distract the guards. Arachne waited at a distance, her eyes fixed on the village, ready to intervene if necessary. However, as they gathered intelligence, they discovered that the village was under the protection of a secret society, one that had been guarding ancient magic that could counteract Arachne's powers.
Deep in the spine of the world, where the mist clings to the pines like a wet shroud, there stands a hut that smells of ozone and dried sage. It is the home of Elara, the Witch of the Western Reach, and within its crooked walls, she is rarely alone. the witch and her two disciples
"Whatever happens," she told them on a day when the reeds were singing with migrating geese, "the craft is not an inheritance the way the lord’s fields are. It is a contract. You bind yourselves to the world, and the world binds you back. You must be ready to pay with your time, with your silence, with the small deaths that ask you to become less selfish." She pressed, briefly, a ring into Em’s hand—iron, knotted. "This is not mine," she said. "It has belonged to those who kept watch before me. Keep it until you weigh your own iron." The mission proceeded with Malakai using his shadow
One disciple typically embodies . This character absorbs the Witch’s teachings verbatim, valuing structure, hierarchy, and the preservation of the status quo. They represent the "good" child in the archetypal sense, seeking to please the mother figure. Deep in the spine of the world, where
Much like royal successions, magic is often portrayed as a finite resource or a heavy burden. Having two disciples ensures the survival of the craft while forcing the students to vie for the master’s ultimate secrets.
: Players can switch perspectives between Mireille and Glenn using specific objects in the house to see how events unfold from different viewpoints.