Early versions of Vampire Survivors used a plain JSON save. It looked like:
// Edit the saved value PlayerPrefs.SetString("username", "JaneDoe"); PlayerPrefs.Save(); unity save edit
Debug.Log("Game Loaded"); return loadedData; Early versions of Vampire Survivors used a plain JSON save
Unity famously discards most changes made to the Hierarchy while in Play Mode. Here is how to keep them: unity save edit
// Save a string value PlayerPrefs.SetString("username", "JohnDoe"); PlayerPrefs.Save();
Leo didn’t go to the funeral. He went back to the save file.