The new UGC tools are worth the update. Expect some initial growing pains, but the automation saves hours of work.
4.5/5
The core appeal of v0.9.2 lies in its physics engine. Unlike earlier iterations that relied on rigid animations, this version pushes the boundaries of "soft body" dynamics. Every interaction is calculated in real-time, allowing for a more tactile experience that responds to the velocity and angle of the user's VR controllers. This version specifically addresses clipping issues—where digital limbs would pass through one another—resulting in a much higher degree of immersion. Customization and User Agency VR HOT v0.9.2