Top [repack]: Vrp Hud Fivem

Config.Framework = "vrp" -- Change from "esx" or "qb" to "vrp" Config.DisplayHunger = true -- VRP supports hunger/thirst Config.DisplayWeight = true -- Show inventory weight (KG) Config.VehicleSpeed = "kmh" -- or "mph"

The most common mistake in amateur HUDs is the "Render Loop" design. vrp hud fivem top

| Metric | Top HUD (Optimized) | Poor HUD (Bloated) | | :--- | :--- | :--- | | | 0-2 FPS | 10-15 FPS | | Event Calls/sec | 2-4 | 60+ (flooding network) | | Memory Usage | ~8 MB | ~45 MB | | UI Freezes | Never | Occasional | Config

| Issue | Likely Cause | Solution | | :--- | :--- | :--- | | | Event mismatch | The HUD is listening for ESX events. You need to edit client.lua to listen for vrp:client:getHunger instead. | | Lag / FPS drop | Too many NUI updates | Lower the Wait() time in the HUD loop from 0ms to 100ms. Also, disable animations. | | Inventory weight not showing | VRP uses different export name | Replace exports.inventory:getWeight() with exports.vrp_inventory:getUserWeight() . | | Map disappears | Conflict with VRP's minimap | Go to vrp_core/client.lua and comment out SetMapVisible(false) . | | | Lag / FPS drop | Too