Wolvesville All Roles _best_ ❲Edge NEWEST❳

There are currently Wolvesville , divided into base roles and their advanced role

For a complete, interactive list with detailed strategy guides, check the Official Wolvesville Wiki . If you'd like, I can help you: Find the for a specific role Build a custom game setup for you and your friends Explain the upgrading process for role cards wolvesville all roles

This guide provides a complete, up-to-date breakdown of in Wolvesville, categorized by faction: Villagers (Blue), Werewolves (Red), Solo (Grey/Neutral), and Special event roles. There are currently Wolvesville , divided into base

| Role | Description | |------|-------------| | | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. | You can talk privately with them

: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.