Xukmi.shaders.fx Direct
| Error Message | Probable Cause | Solution | | :--- | :--- | :--- | | error X3000: syntax error | The game is using DirectX 9, but the shader uses DX11 syntax. | Use a DX11 wrapper or find the legacy version of the shader. | | ‘Texture2D’ undefined type | Missing texture declaration; usually a missing include file. | Ensure xukmi_resources.dds or associated headers are in the folder. | | Compilation failed: Out of memory | GPU doesn't have enough VRAM for the high sampling rates. | Reduce XUKMI_SSR_QUALITY to 0 or 1. | | Flickering black screen | Depth buffer access collision. Another mod is writing to the depth stencil. | Change the depth buffer detection in ReShade to COPY_DEPTH (Performance mode). |
// 3. Vertex Shader (Often standard passthrough in post-processing) void VSMain(inout float4 position : SV_POSITION, inout float2 texcoord : TEXCOORD0) xukmi.shaders.fx




